All posts by Closed Account

Schedule, DIY, Exchange/Barter

Trevor Berreth, Megan Bonner, Ashley Darrisaw, Kayla Watson, Allona Wilkerson

KILL MUSIC GENRES!!!!

Exchange program for workers/designers

Scheduling programs that organize conservation in to people’s daily life

DIY Conservation Kit

Public platform to organize. Curate content for social justice

Take supplies/ leave supplies

Curate resources for artists

Facetime Studio: studio for musicians to work remotely

Schedule for voter turn out

Connecting independent labels and artists

System to exchange beats, instruments vocals

Schedule that records things in passing because I suck at listening

DIY healthcare

Pot luck

Exchange program

 

 

 

 

 

 

Design Charette Reflection – Kayla Watson

Constraints

I feel as though I was constrained by time and scope. I believe our group had a great work flow but we had many setbacks due to not having enough time to flesh out our ideas. Because of this time limitation, scope was another issue we encountered. I struggled with determining how broad or how specific the project should be. Many of the original ideas were specific and focused on just the Beltline as physical space. Other initial ideas were to broad in scope, involving all of Durham, which lost sight of the original project. Battling between scope with the additional pressure of a two week time constraint made this project very difficult. 

Opportunity

Working in this group project made me work more efficiently than I usually do. We didn’t have time to waste. We just had to start working. Overall, I feel we had an efficient workflow, and I believe this was due to the two week time constraint. Because of the time dedicated to this project, communication was very important part of the project which would lead to the overall success of the group. This experience allowed me to work with a team on a larger and broader task. This allowed me to understand how to work both individually under set assignments for a group but allowed for collaboration with 4 other group members. After this I do have a better grasp of how to work on larger-scale design projects with 3+ team members.

Application

I have always been motivated by working in teams but I feel that in this project, it benefitted my level of focus. In this project, I feel like I was more focused because of the time restraint and I knew I had to be productive, especially in the beginning, so we could get started sooner. I believe the final deliverable was of higher quality through teamwork.

 My Contribution

For this project we all worked together on researching, ideating, developing, and pushing our project forward. However, I created the final presentation for this project. Leading up to that, Anina and I worked together to help create brand colors and choose typefaces.

Presentation 

https://drive.google.com/drive/folders/0BwcIIfqQRpPFdEFXTnFrd3hDY2M

Future Recommendations

I think it is important that whoever is doing this in the future feels comfortable not being too attached to the initial idea and to feel comfortable changing the project idea on a whim. It can be really easy to get stuck on this project, so you have to find ways to keep it moving and work towards the final deliverable.

The Beltline

 

Abby Herman – Nikita Miller – Matt Rogers – Anina Van der Vorst – Kayla Watson

Location:

Screen Shot 2017-08-25 at 10.03.11 PM.png

Audience: We have identified three main purposes that will use the Beltline

  1. Residential
  2. Recreation
  3. Commuters

Overall Aims/ Challenges: With our three main audience members we wanted to address the issues of safety, accessibility, proximity, and congestion with aim of creating a space that is usable by residents, recreation lists, and commuters.

 

Concepts: We decided to focus on branding, trail markers, an app and a mural.

Branding: “Why aren’t you going downtown?”. We want the Durham Beltline to not only be a physical brand but a brand experience. We want community members to take pride in the use of the trail but we also want to get people who wouldn’t traditionally go downtown, to use the beltline and experience more of Durham. We’re don’t want the trail to seem like a “copy and pasted” bike trail from other cities.

Aims/Challenges: How can we get different people to want to use the beltline?It needs to appeal to a range of people

 

Trail Markers: The trail markers will serve as a physical wayfinding system. It serves to differentiate between districts or sections of trail. Along with this, it can track distance or miles for recreational users.

Aims/Challenges: Can the markers help people feel an attachment to the beltline through brand and sub-brand? If this part is my district, do I want to keep it clean, safe, etc?

 

App: The app will serve as a digital wayfinding system. We don’t just want the app to do something that markers are doing. We want the app to be frequently updated with events downtown and serve as a method for small businesses to get involved (“Small Business Saturdays,” farmers markets, etc).

Aims/Challenges: How can we make the app feel useful and not like it was an afterthought?

 

Mural: We want the mural to serve a monument of landmark on the trail. This mural with get the community involved and help unify the community (method of unification). Get the community involved and help unify the community. The mural will fit the existing aesthetic and vibe of Durham. The mural is also something that can change regularly which it can host frequent events and it stays fresh.

Chapter 1: Lightness

Trevor Berreth, Megan Bonner, & Kayla Watson

The main ideas are the expectations of the material usage in the modern era and what is actually occurring. A lot of sustainability can be found in the design process of products. Most of the steps that would save materials and labor occur in the first stages of designing something, which is an important solution to keep in mind as we head further into the chapter. In the next section, he focuses on the environmental repercussions of faulty systems. One of the three main problems that cause us to have a more “weighty” society is that the industry changes, but it changes too slowly compared to economic growth. This means when designers find a solution to the problem, the problem grows. Another issue with the designs, is that 80% of a service, product, or systems’s environmental impact is determined at the design stage. If this is overlooked, it is hard to make changes to make the above systems better for the environment. Companies now are not only looking at the shelf-life of a project but are looking at the overall cycle of the product as they say “from cradle to grave”. By looking at designs this way, people are able to see where there products could potentially end up at and design for that or design a more recyclable product. A service based economy is a good fix for it because it allows people to focus on services and not solely on products so people are connected to use these products and service on a when-needed basis.

Collectively wasteful behaviors are hidden from view. It’s the accumulation of such tiny acts that weighs heavily on the planet. New task for designers is to make these behaviors visible. Imagine what it would be like if carbon dioxide were red, and our wasteful emissions turned the sky to the color of blood. Many effective representations of complex phenomena have been developed in recent times. Physicists have illustrated quarks. Biologists have mapped the genome. Doctors have described immune systems in the body and among communities. Network designers have mapped communication flows in buildings. Managers have charted the locations of expertise in their organizations. We need to foster ecological and systems literacy. One reason we don’t see the bigger picture is that we don’t want to: It’s so grim. Factor 20 refers to the idea that in order to achieve a balance of energy and matter consumption, with rising living standards and growing population calculated in, we need to improve the efficiency with which we use matter and energy by a factor of twenty times within one or two generations. 90 to 95 percent reductions in material and energy flows are possible in developed nations without diminishing the quality of the services people want.

Summary: Lightness Paragraph Summary